Domains, Spells, and Magical Resources

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Recover Greater Health
Transmutation
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

By altering the body of a living creature, you are able to reduce the amount of physical trauma sustained. This converts 3d8 points of damage that the subject has received into subdual damage, as well as curing +1 point per caster level (up to +9).
   This spell does not affect subdual damage. Subdual damage points must be regained normally, through rest or divine healing.
   Having one’s body transmuted, even for beneficial purposes, can be disconcerting. Whenever recover greater health is cast, the target creature must make a Will save (DC 21) or be nauseated for one round. After that period, the body’s equilibrium returns and the creature acts normally.

   
 

 This page was last updated on February 15, 2003 .