| Arcane Prestige Class |
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Battle-Mage |
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Battle-mages command respect wherever they travel, shedding the perception that magic-users are weak and incapable of defending themselves. They are highly valued both in organized military structures and among mercenary groups, and it is not uncommon for adventuring parties to favor battle-mages over pure mages, simply because of their ability to keep themselves out of harm’s way. There is often some unspoken resentment from educated mages, viewing the battle-mages’ combat pursuits as a unsavory. Despite this, battle-mages are quite content with their role in the scheme of things. The notion of rotting away behind dusty tomes is abhorrent to them, and they make no secret of it. Of course, that only serves to fuel the resentment between the two groups. Wizards and sorcerers are both equally likely to become battle-mages, making good use of the class’ survival skills. Bards are less inclined to pursue the path, if only because their pursuits already offer a great deal of skill and diversity; they also suffer more from the loss of spellcasting levels. Hit Dice: d6. RequirementsTo qualify to become a battle-mage, a character must fulfill all the following criteria.
Class SkillsThe battle-mage’s class skills (and the key ability for each skill) are Alchemy (Int), Bluff (Cha), Concentration (Con), Craft (Int), Escape Artist (Dex), Knowledge (arcana) (Int), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis). See Chapter 4: Skills in the Player’s Handbook for skill descriptions. Skill Points at Each Level: 4 + Int modifier. |
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Class FeaturesWeapon and Armor Proficiency: The battle-mage is proficient with all simple and martial weapons, but no type of armor or shield. Spells per Day: A battle-mage continues to study standard magic as
well as pursuing her martial studies. At 2nd, 4th, 5th, 7th, 9th, and 10th
levels, the character gains new spells per day as if she had also gained a
level in an arcane spellcasting class she belonged to before becoming a
battle-mage. She does not, however, gain any other benefit a character of
that class would have gained (improved familiar abilities, bonus metamagic
feats, and so on). Eschew Materials: A battle-mage gains the Eschew Materials feat for free, even if he does not meet the requirements. Focused Mind (Ex): Training as a battle-mage teaches the ability to remain focused on her spellcasting while being mindful of her combat defense. As a result, a battle-mage gains a competence bonus to her Concentration checks equal to her levels of battle-mage. War Paint (Ex): At 2nd level, the battle-mage learns how to store
spells in the form of colored markings on her body. Effectively, she gains
the Brew Potion feat using an alternate medium. All rules, XP costs, and
expenses that apply to Brew Potion also apply to this ability. Like a
potion, only spells of 3rd level and lower can be scribed using war paint.
The battle-mage can store a number of these markings equal to her levels in
battle-mage. Her war paint can only be drawn on herself. Bonus Spells: When a battle-mage reaches 3rd level, she adds bonus
spells to her list of spells known. These are selected from her normal spell
list as if she had gained more spells from level advancement. These bonus
spells can only be selected from spell levels that the battle-mage can
already cast. Once her bonus spells are chosen, they cannot be exchanged. Uncanny Dodge (Ex): At 4th level, a battle-mage retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. If a battle-mage already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead. Slippery (Ex): A 5th level battle-mage is exceedingly hard to manhandle. As a result of her training, she receives a +5 bonus to her checks when being grappled. This bonus applies to both the initial grapple attempt and to subsequent attempts to escape the grapple, and stacks with ranks of skill if using Escape Artist. Improved War Paint (Ex): When the battle-mage reaches 7th level, her skill at making war paint advances, so that she is able to duplicate 4th level spells with the markings. The base price for making a 4th level war paint marking is 25 gp per level of the spell times the level of the caster. Improved Uncanny Dodge (Ex): At 8th level and higher, a battle-mage can no longer be flanked. This defense denies a rogue the ability to sneak attack the battle-mage by flanking her, unless the attacker has at least four more rogue levels than the target has battle-mage levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. Maneuverability (Ex): A 10th level battle-mage becomes so skilled at maneuvering in the confines of battle, that she no longer provokes at attack of opportunity when casting a spell or activating her war paint while engaged in combat. |
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