| Shadowed Prestige Class |
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Shadowmancer |
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The pursuit of magic brings many into contact with other realms of existence. While some remain unaffected by this touch with the unknown, others embrace what they discover. The shadowmancer is one such individual, reaching out to the realms of shadow and drawing power from it. Shunning the material plane, their focus becomes shadow, and slowly they become tainted by the contact. They are creatures of darkness and chaos, and they are viewed with suspicion and fear by both the common folk and other practitioners of magic. Their reputation is not unjustified, as many who delve too deeply into the shadows are driven to madness and chaos by the journey. Shadowmancers rise from the ranks of any arcane spellcasting class, but wizards who intently study the shadow realm are the most likely converts. Some sorcerers tap into a familiarity of the shadow realms through their bloodlines and spell choices, but this is much less common. It is a rare breed of bard that chooses the path of the shadowmancer, not because of a lack of ability to become so, but because the two classes are in a philosophical opposition. Hit Dice: d4. RequirementsTo qualify to become a shadowmancer, a character must fulfill all the following criteria.
Class SkillsThe shadowmancer’s class skills (and the key ability for each skill) are Concentration (Con), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Spellcraft (Int), and Spot (Wis). See Chapter 4: Skills in the Player’s Handbook for skill descriptions. Skill Points at Each Level: 2 + Int modifier. |
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Class FeaturesWeapon and Armor Proficiency: The shadowmancer gains no additional proficiency with any weapon or armor. Spells per Day: A shadowmancer continues to study standard magic
as well as pursuing her other studies. Thus, when the shadowmancer reaches
levels 1, 3, 4, 6, 7, 9, and 10, the character gains new spells per day as
if she had also gained a level in an arcane spellcasting class she belonged
to before becoming a shadowmancer. She does not, however, gain any other
benefit a character of that class would have gained (improved familiar
abilities, bonus metamagic feats, and so on). Darkvision (Su): A shadowmancer can see in the dark as though she was permanently under the affect of a darkvision spell. Shadow Spells (Ex): The shadowmancer’s ability to cast spells is
forever changed when she bonds herself to the shadow plane. She begins to
tap into the power of the demiplane, using it to fuel her arcane magic
rather than using the magic native to the material plane. This manifests
itself in several ways. Shadow Jump (Sp): At 2nd level, the shadowmancer gains the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. The shadowmancer can jump a total of 10 feet per shadowmancer level each day in this way. This amount can be split up among many jumps, but each jump, no matter how small, counts as a 10-foot increment. (For instance, a 4th-level shadowmancer who jumps 32 feet cannot jump again until the next day.) Shadow Familiar (Su): When she reaches 4th level, a shadowmancer
can animate her own natural shadow and give it life as a shadow familiar.
This is statistically identical to a shadow, an undead shade (see the
Monster Manual for the shadow’s statistics). Unlike the normal creature,
however, the shadow familiar’s alignment matches the shadowmancer’s, and the
creature cannot create spawn. The shadow familiar cannot be turned, rebuked,
or commanded by any third party. This shadow familiar serves as a companion
to the shadowmancer and can communicate intelligibly with her. Every other
level gained thereafter adds +2 HD (and the requisite base attack bonus and
base save bonus increases) to her shadow familiar. For example, an 8th-level
shadowmancer can have a shadow familiar with 6 HD. Power of Darkness (Su): A 5th level shadowmancer learns to more effectively draw upon the chaos of the shadow realm, adding more power to her spells. Any spell cast by the shadowmancer that involves shadows or darkness (including any spell modified by her shadow spells ability) receives a +2 to the DC when others try to Save against her spells. However, as she delves deeper into the chaos of shadow, the shadowmancer also suffers a permanent drain of –2 to her Wisdom score. Deeper Darkvision (Su): At 7th level, the shadowmancer’s darkvision improves, gaining the ability to penetrate even unnatural or magical darkness. Shrouded in Shadow (Su): Beginning at 8th level, whenever a shadowmancer is within 10 feet of some sort of shadow, she becomes obscured by a twirling mass of darkness. This shroud of shadows offers the same protection as if the shadowmancer was under the effects of the blur spell. Shadow Transformation: Through her extensive study of and union
with the shadow plane, a 10th level shadowmancer undergoes a transformation
and becomes a magical creature made of shadow. Her skin and hair become
dusky and dark, and her eyes turn completely black. She is forevermore
treated as an outsider with the (native) subtype. |
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