| Shadowed Prestige Class |
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Shadowshroud |
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While the shadowdancers are the most well-known, there are other paths for those who are willing to delve into the realms of shadow. Among these are the infamous shadowshrouds — assassins, mercenaries, and thieves who blend martial ability with extraordinary powers. They are regarded with caution and fear by those who recognize what they are. Shadowshrouds are often solitary travelers, moving from place to place seeking employment or adventure. They rarely travel among other shadowshrouds, as their presence brings suspicion along with it. Their reputation as killers and rogues is not unearned, though there are some who do not use their abilities for ill. Those that do, however, find that they are well-suited for the task. The temptation to delve into realm of shadow lures those from all walks of life. Bards and rogues are drawn to the abilities the shadowshroud offers, as they compliment their own class abilities. Fighters who use a less-than-honorable approach to combat may also find this path attractive. Barbarians and rangers, while less likely to pursue this class, still benefit from the various abilities it provides—beware the wilderness hunter whose prowess in the dark exceeds his abilities during the day. While clerics and druids that become shadowshrouds are certainly rare, they are not unheard of, especially when considering some deities that may look favorably upon the class abilities. Sorcerers and wizards are among the least likely to pursue this class, as it only serves to distract them from their magical pursuits. Paladins never consider the path of the shadowshroud, bearing a distaste for the dark and deceptive nature of the class. Hit Dice: d8. RequirementsTo qualify to become a shadowshroud, a character must fulfill all the following criteria.
Class SkillsThe shadowshroud’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), and Use Rope (Dex). See Chapter 4: Skills in the Player’s Handbook for skill descriptions. Skill Points at Each Level: 4 + Int modifier. |
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Class FeaturesWeapon and Armor Proficiency: The shadowshroud gains no additional proficiency with any weapon or armor. Wrapped in Shadow (Su): A shadowshroud discovers that his shadow
is really an extension of his own body. He can manipulate his own shadow,
stretching it around his body like a shroud. Doing so provides the
shadowshroud with a circumstance bonus to Hide checks equal to his
shadowshroud class levels. Shadow Strike (Ex): At 2nd level, whenever the shadowshroud is
using his wrapped in shadow ability, he infuses his weapon with
darkness. This darkness energy is released whenever he makes a successful
melee attack. Hide in Plain Sight (Su): Upon reaching 4th level, a shadowshroud can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, a shadowshroud can hide himself from view in the open without anything to actually hide behind. However, he cannot yet hide in his own shadow. This ability only functions when the shadowshroud is wrapped in shadow. Darkvision (Su): Upon reaching 2nd level, a shadowshroud can see in the dark to a range of 60 feet, as though he was permanently under the effect of a darkvision spell. If the shadowshroud already possessed darkvision as an ability, the range is doubled (up to 120 feet). Evasion (Ex): At 2nd level, a shadowshroud gains evasion. If
exposed to any effect that normally allows him to attempt a Reflex saving
throw for half damage, he takes no damage with a successful saving throw.
The evasion ability can only be used if the shadowshroud is wearing light
armor or no armor. Uncanny Dodge (Ex): Starting at 2nd level, a shadowdancer retains
her Dexterity bonus to AC (if any) regardless of being caught flat-footed or
struck by an invisible attacker. (She still loses any Dexterity bonus to AC
if immobilized.) Strike from Darkness (Ex): When he reaches 8th level, a shadowshroud’s ability to conceal himself while in combat increases. This functions identically to the strike from shadows ability, but the shadowshroud’s skill penalty to Hide is further reduced to –5. Improved Evasion (Ex): At 8th level, the shadowshroud’s evasion ability improves. The shadowshroud still takes no damage on a successful Reflex saving throw against attacks such as a dragon’s breath weapon or a fireball, but henceforth he takes only half damage on a failed save. Deeper Darkvision (Su): Upon reaching 9th level, the shadowshroud’s darkvision improves, gaining the ability to penetrate even unnatural or magical darkness. Made of Shadow (Su): A 10th level shadowshroud’s tie to his shadow
increases, becoming partly made of shadow himself. |
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